Industry Commentary

Ubisoft Milan Is Hiring for a New Big-Budget Rayman Game

The Rayman reboot Ubisoft Milan is now teasing through new developer job listings. The upcoming game appears to be a big-budget revival for Nintendo Switch 2 and other next-gen platforms — and it could be Rayman’s boldest return in decades.

Ubisoft Milan internal Rayman development art

Above: A look at what could be early environment design for the Rayman reboot

The Rayman franchise has long been a cornerstone of Ubisoft’s catalog, but has largely gone dormant since Rayman Legends in 2013. While the character has made cameo appearances and mobile spin-offs, fans have waited over a decade for a core console revival.

“If confirmed, the Rayman reboot Ubisoft Milan is working on would be the first full console release for the franchise in over a decade.”

Rayman returning in a 3D action form wouldn’t just be nostalgic — it would be Ubisoft reactivating one of its most artistically-driven IPs. This isn’t just platforming. It’s legacy management.

Rayman Reboot: Ubisoft Milan’s Reinvention of a Classic

Rayman reboot teaser concept art via Ubisoft

Above: Ubisoft concept image teasing Rayman’s next evolution

According to Ubisoft Milan’s job pages, the new project includes large-scale environments, action-driven gameplay, and a robust animation pipeline. Combined with past developer interviews referencing a desire to evolve Rayman “beyond sidescrolling,” the signs point toward a rebooted structure — possibly influenced by Ratchet & Clank or Sonic Frontiers.

The listing references Nintendo Switch 2 alongside PlayStation and Xbox platforms, though no official announcement has been made.

Final Thoughts

Rayman has always danced to his own rhythm — and if Ubisoft Milan is bringing him back with modern tools and budget, the result could be more than just a comeback. It could be a renaissance.

🔗 Related: Read our breakdown of why Suikoden’s return signals a shift in classic IP strategy.

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SyntaxType Tracking Code — Article ID: rayman_reboot_ubisoft_milan_2025 |
Author: Jordan Ellis |
Traits: Speculative Precision, System Language, Cause/Effect Writing |
Cluster: Architects |
SyntaxStatus: Live |
Published: 2025-05-21

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